CommonEvent 80
Name = "スキル：遊ぶ801～820"

  999([100])
  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 801, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lars whispered sweet words!"])
      ShowText(["However, the mood did not lift..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>"])
      ShowText(["……………………"])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lars tried to summon Rovissa!"])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["Lars... I've been manifesting all along, you know?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["However, nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lars took out a strange item from his pocket!"])
      ShowText(["It seems to be a gift from Lars..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([440, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Steamed Salamander'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["lars_fc01", 0, 0, 2])
      ShowText(["\\n<Lars>"])
      ShowText(["……………………"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 802, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["Sometimes, you just have to enjoy yourself whimsically!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rovissa is cheerfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["Fuhaha... I am the Monster Lord!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rovissa is playing pretend Monster Lord..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["Let's go!"])
      ShowText(["A random spell I just thought of right here and now!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["I'll support you too!"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
      ShowText(["\\n<Rovissa>"])
      ShowText(["I'll support you too!"])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 803, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["Isn't anyone going to play with me...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Est is cheerfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["Ufufu...♡"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Est threw a kiss at Luka!"])
      ShowText(["Luka is feeling fluttery..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["I'll let myself dream alone..."])
      ChangeState([0, 803, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Est is dozing off..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["It might serve as an aphrodisiac... Ufufu♡"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Est!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([415, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'White Heart Chocolate'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["est_fc1", 1, 0, 2])
      ShowText(["\\n<Est>"])
      ShowText(["Ufu fu..."])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 804, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>"])
      ShowText(["I wonder if the signal will come..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Myusca is fiddling with her smartphone..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>"])
      ShowText(["Is it getting exciting~?"])
      Script(["interrupt_skill(2047)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>"])
      ShowText(["It's boring, so I'm going to sleep~♪"])
      ChangeState([0, 804, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Myusca is dozing off..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>"])
      ShowText(["It's inconvenient without a Manticore..."])
      ShowText(["Can you handle this for me?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Could this be a delivery from Myusca...?"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([432, 0, 0, 1])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtained 'Star Meat' and 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["myuska_fc1", 7, 0, 2])
      ShowText(["\\n<Myusca>"])
      ShowText(["So boring! Take that!"])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 805, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nemea_fc1", 0, 0, 2])
      ShowText(["\\n<Nemea>"])
      ShowText(["Ufuufu. Playing with fire isn't so bad..."])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nemea_fc1", 1, 0, 2])
      ShowText(["\\n<Nemea>"])
      ShowText(["Ufuufu, you can be spoiled as much as you want...♡"])
      Script(["interrupt_skill(3280)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nemea_fc1", 0, 0, 2])
      ShowText(["\\n<Nemea>"])
      ShowText(["Sometimes a little exercise is good... right?♡"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nemea started skipping rope!"])
      ShowText(["Her breasts are bouncing up and down!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka couldn't help but be captivated..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nemea_fc1", 0, 0, 2])
      ShowText(["\\n<Nemea>"])
      ShowText(["Here, eat this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Nemea!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([357, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained a 'Sandwich'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nemea_fc1", 5, 0, 2])
      ShowText(["\\n<Nemea>"])
      ShowText(["Hehehe...♪"])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 806, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["You do your thing over there."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Vinum is reading a book..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["I received some strange seeds from Myusca..."])
      ShowText(["It's probably just her prank."])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["Listen up, you all."])
      ShowText(["First of all, what a succubus is..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Vinum started lecturing!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["It was stuck between the pages of the book..."])
      ShowText(["I don't want it, I'll give it to you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Vinum!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([450, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Chi Pa Pa!'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>"])
      ShowText(["The pages of the book have torn..."])
      ShowText(["It's a book I won't read anyway, so I'll give it to you."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([109, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Page of the Grimoire'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 807, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["…………♪♪♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lauratt played the violin..."])
      ShowText(["Not bad, but no one is listening!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lauratt is daydreaming..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["..........!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lauratt is running around, strengthening her legs and back..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lauratt started gathering..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([443, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Poison Mushroom'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["..........!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lauratt tried an unknown magic..."])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 808, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["...Kya!?"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["I'm actually quite skillful, you know..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rigeo is juggling..."])
      ShowText(["However, no one is watching!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["Even I can do this much..."])
      Script(["interrupt_skill(3305)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["Here, eat this when you're hungry..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Rigeo!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([421, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Eclair'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["rejeo_fc1", 0, 0, 2])
      ShowText(["\\n<Rigeo>"])
      ShowText(["Everyone, do your best...!"])
      Script(["interrupt_skill(3300)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 809, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["Ufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fulbeua is laughing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["Oh heavens, bless my beauty..."])
      Script(["interrupt_skill(3302)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["The most beautiful in this world is... me."])
      Script(["interrupt_skill(5796)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["Praise my beauty..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fulbeua struck a pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["fulbeua_fc1", 0, 0, 2])
      ShowText(["\\n<Fulbeua>"])
      ShowText(["Burn my beauty into your eyes..."])
      Script(["interrupt_skill(5793)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 810, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Fuhahahaha!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gilgorn suddenly began to laugh loudly!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Hmph... Stand down!"])
      Script(["interrupt_skill(3312)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["gilgoon_fc1", 1, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["M-my body is hot..."])
      ChangeState([0, 810, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gilgorn started thinking lewd thoughts..."])
      ShowText(["Gilgorn became sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Fuhaha! With this trap, I'll catch all those dream demons in one sweep!"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["Now, let me cook with my own hands."])
      ShowText(["First, let's lightly heat the ingredients..."])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 811, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>"])
      ShowText(["I must train my legs and waist...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hakunen is busily running around the area!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
      ShowText(["\\n<Hakunen>"])
      ShowText(["I grabbed this this morning."])
      ShowText(["Please, enjoy your meal."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Hakunen!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([361, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Onigiri'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["byakunen_fc1", 4, 0, 2])
      ShowText(["\\n<Hakunen>"])
      ShowText(["W-What a disgraceful thing to do..."])
      ChangeState([0, 811, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hakunen thought of something lewd..."])
      ShowText(["Hakunen has become sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
      ShowText(["\\n<Hakunen>"])
      ShowText(["Waa! Is there a Buddha here!?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hakunen found a corpse that has collapsed!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>"])
      ShowText(["With determination... here I go!"])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 812, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["Listen, I will take Hakunen as my bride!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magatsu boldly declared!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["Now, now, both sides should lower their weapons."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magatsu stepped in to mediate!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["magatu_fc1", 3, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["Is the meal not ready yet...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magatsu is tapping the bowl with chopsticks..."])
      ShowText(["However, no one paid attention to her!"])
      ChangeState([0, 812, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magatsu sulked and fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["It's a gift, accept it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Magatsu!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([318, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Shiitake'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["magatu_fc1", 0, 0, 2])
      ShowText(["\\n<Magatsu>"])
      ShowText(["I need to train so my body doesn't get sluggish!"])
      ShowText(["Hmph...! Hmph...!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 813, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>"])
      ShowText(["Do your best~!"])
      Script(["interrupt_skill(3300)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>"])
      ShowText(["Hey hey, I'm hungry..."])
      ShowText(["Ignoring me? If you ignore me, I'll just eat it myself!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dream Fox is stealthily stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>"])
      ShowText(["Pika~!!"])
      Script(["interrupt_skill(3308)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Dream Fox>"])
      ShowText(["Mugya!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dream Fox was hit by a fallen pine cone!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([447, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Pine Cone'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>"])
      ShowText(["Fuhihi... It's forbidden pleasure, isn't it?"])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 814, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["Fuhihi, the next job is..."])
      ShowText(["How to set the trap..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Daimyokai is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["Uhehihihi! Burn, burn~!!"])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["Whoa! The spell failed~!?"])
      ChangeState([0, 814, 0, 12])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Daimyokai's body has become paralyzed!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["A rare creature has gotten caught in my trap..."])
      ShowText(["It doesn't seem worth any money, so I'll give it to you."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Daimyokai!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([450, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Chi Pa Pa!'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["Uhehihi, I'm good at setting traps~!"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 815, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["A little discomfort can make the difference between life and death... Just kidding."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya is maintaining his gun..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["Is that a Barguest...!?"])
      ShowText(["...What, just a stray dog?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya is rustling in the bushes..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["……………………"])
      ChangeState([0, 815, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Kazuya is glancing at his companions' breasts..."])
      ShowText(["Kazuya has become sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["This will reset the ability values!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Kazuya!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([440, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Steamed Salamander'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>"])
      ShowText(["Alright! Time for a test shot!!"])
      Script(["interrupt_skill(3311)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 816, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["I'll call for allies!"])
      Script(["interrupt_skill(2929)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["Ahaha, this is fun~♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas danced a cheerful dance!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["lanpass_fc2", 7, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["The sun is warm and cozy...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lampas is lying on the ground, sunbathing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["Here, eat this, eat it!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Lampas!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([50, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Lampas Drop'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
      ShowText(["\\n<Lampas>"])
      ShowText(["The flowers are tickling... Achoo!"])
      Script(["interrupt_skill(2921)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 817, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["This is stretching in a strange way..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mukuro is fixing her hair..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["Hmm? The circuits are acting up..."])
      Script(["interrupt_skill(3308)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["Glaring..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mukuro sent a sidelong glance..."])
      ShowText(["But it only looks like she's glaring!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["I caught something strange."])
      ShowText(["Can we become friends?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Mukuro!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([450, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Chi Pa Pa!'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["mukuro_fc1", 3, 0, 2])
      ShowText(["\\n<Mukuro>"])
      ShowText(["...Kshun!!"])
      Script(["interrupt_skill(5847)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 818, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Hohoho... I'm feeling quite merry."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Daji is cheerfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Look, isn't it a visual delight?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Daji suddenly revealed her chest!"])
      ShowText(["Luka couldn't help but be captivated!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Hohoho... The idol spirit is boiling up♪"])
      Script(["interrupt_skill(2023)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Here, I'll give you this."])
      ShowText(["What, you don't need to know whose it is."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Daji!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["dakki_fc1", 0, 0, 2])
      ShowText(["\\n<Daji>"])
      ShowText(["Hohoho... The idol spirit is boiling up♪"])
      Script(["interrupt_skill(2081)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 819, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["Dear Princess Litia,"])
      ShowText([" I am currently in a distant other world..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lest is writing a letter..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["This is my new ultimate technique... Universal Cosmic Slash!!"])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["Using charm is so unfair...!!"])
      ChangeState([0, 819, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lest is distracted by the bodies of allies and enemies..."])
      ShowText(["Lest has become sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["Of course, I have prepared some rations as well."])
      ShowText(["Please accept this!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Lest!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([432, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Star Meat'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>"])
      ShowText(["I must shake off these distractions...!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 820, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["bell_fc1", 0, 0, 2])
      ShowText(["\\n<Bell>"])
      ShowText(["Always fighting, it's exhausting..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bell is complaining..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["bell_fc1", 0, 0, 2])
      ShowText(["\\n<Bell>"])
      ShowText(["Ufufu, this is a service♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bell suddenly buried Luka's head in her ample bosom!"])
      ShowText(["Luka was immersed in ecstasy!"])
      ChangeState([0, 1, 0, 25])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["bell_fc1", 0, 0, 2])
      ShowText(["\\n<Bell>"])
      ShowText(["Ufufu, this is a service♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Bell suddenly crushed Luka's head with her ample backside!"])
      ShowText(["Luka was immersed in ecstasy!"])
      ChangeState([0, 1, 0, 25])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["bell_fc1", 0, 0, 2])
      ShowText(["\\n<Bell>"])
      ShowText(["Eat this and cheer up."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Bell!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([376, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtained 'Hamburger'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["bell_fc1", 0, 0, 2])
      ShowText(["\\n<Bell>"])
      ShowText(["Ufu fu..."])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
